Keyboard Guide
class TreeNode: def __init__(self, story_piece): self.story_piece = story_piece self.choices = [] def add_choices(self, choice_a, choice_b): self.choices.append(choice_a) self.choices.append(choice_b) def tell_story(self): story_node = self print(story_node.story_piece) while len(story_node.choices) !=0: answer = int(input("Enter 0 or 1 to continue the story: ")) if answer == 0 or answer == 1: choice = story_node.choices[answer] story_node = choice print(story_node.story_piece) else: print("Invalid answer! Try again!") story_root = TreeNode("You awake in an empty room. There is a phone booth in the middle. \nDo you: \n 0 ) Investigate the phone booth. \n 1 ) Leave it alone.\n")
story_root is where our story officially begins for the player. Think of it like the first page!
story_root = TreeNode()
When we type TreeNode() we are starting the scene and we will pass our first story_piece into it. In our example, we begin our scene with a phone booth in an otherwise empty room. Let’s describe that as a string.Β This will be your first story setting!
Β AΒ stringΒ is a sequence of characters (numbers, letters, symbols and spaces) and start and end with quotation marks. Think about it like a sentence.
story_root = TreeNode("You awake in an empty room. There is a phone booth in the middle. \nDo you: \n 0 ) Investigate the phone booth. \n 1 ) Leave it alone.\n")
Notice how we used a new line characterΒ to make the text look nicer in the game? This prevents the text from looking clumped together once the game runs.
Create aΒ new line in Python by typing \n to give a line break.
Now is the time to type out your first scene and its story choices as the 0 and 1 options!