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extends KinematicBody2D
var score = 0
var speed = 200
var jumpForce = 600
var gravity = 800
var vel = Vector2()
onready var sprite = $"Sprite"
func _physics_process (delta):
vel.x = 0
if Input.is_action_pressed("move_left"):
vel.x -= speed
if Input.is_action_pressed("move_right":)
vel.x += speed
vel = move_and_slide(vel, Vector2.UP)
vel.y += gravity * delta
if Input.is_action_pressed("jump") and is_on_floor():
vel.y -= jumpForce
if vel.x < 0:
sprite.flip_h = true
elif vel.x > 0:
sprite.flip_h = false